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The Shinsei gives a unique personalisation to what Sacred Tails is, being the playable character in the game, and is utilized as a utility NFT that enables players to earn and be rewarded for their investment in the game.
There are 3,000 legacy Shinsei NFTs available for minting prior to the first beta release, being the only NFTs that can be bought without the need to breed or exchange. The exclusivity will reward early adopters, while also providing them with power to prolong game longevity and sustainability.
The first seven elements—Sky, Sun, Ocean, Nature, Light, Dark and Celestial—will be made public and offered for minting. In legacy format, there are 480 of each elemental type accessible apart from Celestials in which there are only 120. In the months following the release of the game, we will release the other six elemental kinds (Mecha, Snow, Cursed, Earth, Dreamer, and Volt), with the remaining 2880 Legacy Shinsei being available to mint in their respective elements and denominations.
Additionally, each Shinsei is a randomly created NFT whose stats are derived solely from its body components.
Shinsei Body Parts' Infographic
Each Shinsei’s skills/powers are set according to their stats:
- Body -> STAMINA
- Accessories -> DEFENCE
- Head -> SPEED
- Ears -> ATTACK
- Tail -> STRENGTH
Skills & Traits Relationship
Each Body Part Rarity increases the stats by a certain multiplier:
For example; if the base stats are 100 (The results are just to show how it reflects, this is by no means true to the in-game balancing)
Rarity Multipliers in Action
A Shinsei's element reflects its Strengths and Weaknesses into the Stats. There will be two boosted stats, a primary and a secondary, and one reduced stat.
The body part "Body" defines the elemental type of the Shinsei, this element decides the boosted and reduced stats. The Shinsei can still have body parts of other elemental types but these wont reflect into the stat boosting/reducing. These will still alter the appearance of your Shinsei, making it a one of a kind!
For example; If the element of the Shinsei is Dark; and all the base stats are 100 we will have the following result (The results are just to show how it reflects, this is by no means true to the in-game balancing)
Element Statistics in Action
Lets put this into the field and take a look at how this all correlates to the individual stats of a Shinsei. (The results are just to show how it reflects, this is by no means true to the in-game balancing)
Element Statistics – Dark
As you can see in the example the rarities of the Shinsei not only increase their rarity, but also increase their fighting potentials in game.
Common, Uncommon, Rare, Epic and Legendary are the 5 different rarity tiers.
(The in-game balancing is by far more complex and has more variables to take in account then shown. This is a common explenation that is easy to understand.)